Each point of Strength bonus granted by the bow adds 75 gp to its cost. It has no bearing on the costs related to the Craft (alchemy) skill. Half-Plate: Combining elements of full plate and chainmail, half-plate includes gauntlets and a helm. Axe, Orc Double: A cruel weapon with blades placed at opposite ends of a long haft, an orc double axe is a double weapon. Add the wielder's Strength modifier to damage rolls for melee attacks with a light weapon if it's used in the primary hand, or half the wielder's Strength bonus if it's used in the off hand. Candle: A candle dimly illuminates a small area, increasing the light level in a 5-foot radius by one step (darkness becomes dim light and dim light becomes normal light). Because dragonhide armor isn't made of metal, druids can wear it without penalty. If you hit, the target is entangled. An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right. Alchemist's Fire: You can throw a flask of alchemist's fire as a splash weapon. To wear heavier armor effectively, a character can select the Armor Proficiency feats, but most classes are automatically proficient with the armors that work best for them. A weapon must be masterwork to be enchanted, it also must have +1 enhancement bonus before it can be enchanted. A carriage comes with the harness needed to pull it. Though pointed, a sai is used primarily to bludgeon foes and to disarm weapons. You need two hands to use a bow, regardless of its size. The initial headband can be bought for 2cp, but in order to make it a Headband of Vast Intellect, you need to invest a feat, skill points in Spellcraft, (no negotiation on those points, because the feat lets you make wondrous items, and Spellcraft to do it successfully), downtime (which can sometimes take your character out of play while the rest of the party adventures), and gold to make it a wondrous item. A war-trained horse can be ridden into combat without danger. Table: Starting Character Wealth lists the starting gold piece values by class. A composite longbow can be made with a high strength rating to take advantage of an above-average Strength score; this feature allows you to add your Strength bonus to damage, up to the maximum bonus indicated for the bow. Extra damage over and above a weapon's normal damage is not multiplied when you score a critical hit. Using two hands to wield a light weapon gives no advantage on damage; the Strength bonus applies as though the weapon were held in the wielder's primary hand only. Jul 17, 2005 #2 Masterwork cost is a flat +300gp. The price given is for a single locked gauntlet. In this case it's (2 2 × 2,000), which is 8,000 gp. Masterwork adds 6 gp to the cost of a single unit of ammunition. Shortbow, Composite: You need at least two hands to use a bow, regardless of its size. It has square sails on its two masts and can make sea voyages. Scholar's Outfit: Perfect for a scholar, this outfit includes a robe, a belt, a cap, soft shoes, and possibly a cloak. Shield Bash Attacks: You can bash an opponent with a heavy shield. They use the second column. Adamantine is so costly that weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given below. You cannot bash with a tower shield, nor can you use your shield hand for anything else. A masterwork weapon's value is changed to 100. When you throw a tanglefoot bag at a creature (as a ranged touch attack with a range increment of 10 feet), the bag comes apart and goo bursts out, entangling the target and then becoming tough and resilient upon exposure to air. (You can't also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa.) Table: Tiny and Large Weapon Damage gives weapon damage values for Tiny and Large weapons. The cost you pay for the masterwork component is one-third of the given amount, just as it is for the cost in raw materials. The masterwork quality of a suit of armor or shield never provides a bonus on attack or damage rolls, even if the armor or shield is used as a weapon. It's also the Str bonus +50% because it's a 2H weapon. Studded Leather: Similar to leather armor, this suit is reinforced with small metal studs. Holly and Mistletoe: Druids commonly use these plants as divine focuses when casting spells. The damage from an unarmed strike is considered weapon damage for the purposes of effects that give you a bonus on weapon damage rolls. Adding the masterwork quality to a double weapon costs twice the normal increase (+600 gp). When employing a tower shield in combat, you take a –2 penalty on attack rolls because of the shield's encumbrance. Masterwork items cost the gp cost of the item +300gp. the developers seem to have just written in a way for a character to start with a sword, make that sword masterwork without re-forging the weapon, and then later upgrade that to a magic item. 19–20/×2: The weapon scores a threat on a natural roll of 19 or 20 (instead of just 20) and deals double damage on a critical hit. Weight: This column gives the weight of the armor sized for a Medium wearer. All characters are proficient with unarmed strikes and any natural weapons possessed by their race. ×3/×4: One head of this double weapon deals triple damage on a critical hit. This weapon can be thrown. New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder_RPG community, For info, news, resources, and anything else about the Pathfinder TTRPG! Does the +1 enhancement bonus* from being masterwork apply? It has a crew of 8 to 15 and can carry 40 to 50 tons of cargo or 100 soldiers. Its hook is a piercing weapon that deals 1d4 points of damage (crit ×4). Lighting a torch with a tindertwig is a standard action (rather than a full-round action), and lighting any other fire with one is at least a standard action. Chainmail: Unlike a chain shirt, chainmail covers the legs and arms of the wearer. Some markets might have additional creatures available, such as camels or even griffons, depending on the terrain. You can use a composite shortbow while mounted. Rolling on the ground provides the target a +2 bonus on the save. It moves about 4 miles per hour when being rowed or under sail. Double: You can use a double weapon to fight as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon. A direct hit by a flask of holy water deals 2d4 points of damage to an undead creature or an evil outsider. If the additional costs put the spell's total cost above 3,000 gp, that spell is not generally available. Improvised Weapons: Sometimes objects not crafted to be weapons nonetheless see use in combat. The masterwork quality adds 300 gp to the cost of a normal weapon (or 6 gp to the cost of a single unit of ammunition). Loading a heavy crossbow is a full-round action that provokes attacks of opportunity. Remove: This column tells how long it takes to get the armor off. A lamp does not increase the light level in normal light or bright light. Cleric's vestments typically include a cassock, stole, and surplice. And besides, they don't need to buy the items individually anyway, so it's a nonissue. For most, armor is the simplest way to protect oneself in a world of rampant threats and dangers. If you have a penalty for low Strength, apply it to damage rolls when you use a shortbow. Also note that many colored items are also links to the Paizo SRD. Pathfinder Cost Of Modifing Armor Costly that character and cost of armor upgrades only one or a magical ores A deafened creature, in addition to the obvious effects, takes a –4 penalty on initiative and has a 20% chance to miscast and lose any spell with a verbal component that it tries to cast. Sometimes the best solution to a problem is to hire someone else to take care of it. Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, ... by paying the difference in cost. This penalty is cumulative with the penalty for one-handed firing. You can carry a lamp in one hand. The number on Table: Armor and Shields is the character's speed while wearing the armor. Make an attack roll for the caltrops (base attack bonus +0) against the creature. A candle cannot increase the light level above normal light. You can carry a lantern in one hand. Such additional choices are up to GM discretion. A character's encumbrance may also incur an armor check penalty. Whip: A whip deals no damage to any creature with an armor bonus of +1 or higher or a natural armor bonus of +3 or higher. Beyond this range, the attack takes a cumulative –2 penalty for each full range increment (or fraction thereof) of distance to the target. As a character adventures, he accumulates more wealth that can be spent on better gear and magic items. Welcome to the Pathfinder Reference Document. Vial: A vial is made out of glass or steel and holds 1 ounce of liquid. If the spell includes a material component, add the cost of that component to the cost of the spell. When worked like steel, it becomes a wonderful material from which to create armor, and is occasionally used for other items as well. Instead, a weapon's size category is keyed to the size of the intended wielder. Armor made from adamantine grants its wearer damage reduction of 1/- if it's light armor, 2/- if it's medium armor, and 3/- if it's heavy armor. For purposes of Weapon Proficiency, Weapon Focus, and similar feats, a composite shortbow is treated as if it were a shortbow. The column labeled "Dmg (S)" is for Small weapons. Projectile Weapons: Blowguns, light crossbows, slings, heavy crossbows, shortbows, composite shortbows, longbows, composite longbows, halfling sling staves, hand crossbows, and repeating crossbows are projectile weapons. The hide of a dragon is typically between 1/2 inch and 1 inch thick. The system allowed for 3.5 materials to continue in circulation while also fixing some game-breaking rules. Jdvn1 Hanging in there. Precious metals and gems are worked into the clothing. Shield Spikes: These spikes turn a shield into a martial piercing weapon and increase the damage dealt by a shield bash as if the shield were designed for a creature one size category larger than you (see "spiked shields" on Table: Weapons). When using a tower shield in this way, you must choose one edge of your space. Meals: Poor meals might be composed of bread, baked turnips, onions, and water. Base Weapons Source Core Rulebook pg. Characters using a spyglass take a –1 penalty on Perception skill checks per 20 feet of distance to the target, if the target is visible. Loading a sling is a move action that requires two hands and provokes attacks of opportunity. These prices generally exclude crew or animals. The armor and weapons master work cost would be standard. Full details on how you calculate the bonuses, modifiers, and penalties for attack rolls and damage rolls are given in Chapter 9, but they’re summarized here, followed by the rules for weapons and dozens of weapon choices. Weapons and armor can be crafted using materials that possess innate special properties. The suit includes gauntlets. However, when crafting a given magic item, there is a gp cost attached to it. For a ride in a cab that transports passengers within a city, 1 copper piece usually takes you anywhere you need to go. Spyglass: Objects viewed through a spyglass are magnified to twice their size. Don: This column tells how long it takes a character to put the armor on. Armor and shields for unusually big creatures, unusually little creatures, and nonhumanoid creatures (such as horses) have different costs and weights from those given on Table: Armor and Shields. If the creature isn't proficient with the weapon, a –4 nonproficiency penalty also applies. Flint and Steel: Lighting a torch with flint and steel is a full-round action, and lighting any other fire with them takes at least that long. What about those really useful for caster types, that might not be doing any damage with them - but might receive some kind of bonus? One 2-pound bag of caltrops covers an area 5 feet square. Gauntlet, Spiked: The cost and weight given are for a single gauntlet. In addition, each character begins play with an outfit worth 10 gp or less. (You can still cast spells with somatic components, provided that your other hand is free.). The suit includes gauntlets. Orange: OK options, or useful options that only apply in rare circumstances 3. For example, a Small creature would wield a Medium one-handed weapon as a two-handed weapon. Weapons made of cold iron cost twice as much to make as their normal counterparts. On a successful attack with a silvered slashing or piercing weapon, the wielder takes a –1 penalty on the damage roll (with a minimum of 1 point of damage). For a Large creature, manacles cost 10 times the indicated amount, and for a Huge creature, 100 times the indicated amount. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Water Clock: This large, bulky contrivance gives the time accurately to within half an hour per day since it was last set. Similarly, the shield bonus from a shield doesn't stack with other effects that grant a shield bonus. It moves about 3 miles per hour when being rowed or under sail. Shield, Heavy or Light: You can bash with a shield instead of using it for defense. Lighting a fire with a magnifying glass requires bright light, such as sunlight to focus, tinder to ignite, and at least a full-round action. Extinguishing the flames requires a DC 15 Reflex save. You get a +2 bonus on Sleight of Hand skill checks made to conceal a dagger on your body (see Using Skills). Light, One-Handed, and Two-Handed Melee Weapons: This designation is a measure of how much effort it takes to wield a weapon in combat. Beyond armor and weapons, a character can carry a whole variety of gear, from rations (to sustain him on long travels), to rope (which is useful in countless circumstances). Shield, Light; Wooden or Steel: You strap a shield to your forearm and grip it with your hand. It has a crew of 60 to 80 rowers. I'm honestly not sure why this concept is suddenly not okay with him. Feed: Horses, donkeys, mules, and ponies can graze to sustain themselves, but providing feed for them is better. Ink: Ink in colors other than black costs twice as much. The net has 5 hit points and can be burst with a DC 25 Strength check (also a full-round action). Loading a new case of 5 bolts is a full-round action that provokes attacks of opportunity. A character gets no Strength bonus on damage rolls with a projectile weapon unless it's a specially built composite shortbow or longbow, or a sling. In most situations, it provides the indicated shield bonus to your AC. This designation indicates the size of the creature for which the weapon was designed. The only things for which the quality of "masterwork" can be applied are weapons and armour. Two horses (or other beasts of burden) must draw it. If the entangled creature attempts to cast a spell, it must make a concentration check with a DC of 15 + the spell's level or be unable to cast the spell. Some of the pieces of adventuring gear found on Table: Goods and Services are described below, along with any special benefits they confer on the user ("you"). Weapons fashioned from adamantine have a natural ability to bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20 (see Additional Rules). Each point of Strength bonus granted by the bow adds 100 gp to its cost. It is also useful as a substitute for flint and steel when starting fires. The masterwork quality adds 300 gp to the cost of a normal weapon (or 6 gp to the cost of a single unit of ammunition). Weapons and armor normally made of steel that are made of adamantine have one-third more hit points than normal. ; This is part of the (3.5e) Revised System Reference Document.It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3.To distinguish it, these items will have this notice. Wooden or Steel: Wooden and steel shields offer the same basic protection, though they respond differently to some spells and effects. Arrows come in a leather quiver that holds 20 arrows. Below are some additional tools to help you create and run your game. A weapon's size category isn't the same as its size as an object. You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a spiked chain sized for you, even though it isn't a light weapon. Doing so is a ranged touch attack that does not provoke attacks of opportunity. Saddle, Riding: If you are knocked unconscious while in a riding saddle, you have a 50% chance to stay in the saddle. You can shoot a hand crossbow with each hand, but you take a penalty on attack rolls as if attacking with two light weapons. For characters above 1st level, see Table: Character Wealth by Level. If the spell has a focus component (other than a divine focus), add 1/10 the cost of that focus to the cost of the spell. Thunderstone: You can throw this stone as a ranged attack with a range increment of 20 feet. Dagger: A dagger has a blade that is about 1 foot in length. However, you can shoot, but not load, a heavy crossbow with one hand at a –4 penalty on attack rolls. A character can fight with both ends of a double weapon as if fighting with two weapons, but he incurs all the normal attack penalties associated with two-weapon combat, just as though the character were wielding a one-handed weapon and a light weapon. A would-be noble also needs a signet ring and jewelry (worth at least 100 gp) to accessorize this outfit. Artisan's Tools: These special tools include the items needed to pursue any craft. Cleats cause damage to any type of finished flooring. It requires a source of water, and it must be kept still because it marks time by the regulated flow of droplets of water. A masterwork suit of armor or shield costs an extra 150 gp over and above the normal price for that type of armor or shield. Dex is added to the chance of hitting, masterwork and ordinary bows add nothing to damage. The other becomes the off-hand weapon. Adamantine: Mined from rocks that fell from the heavens, this ultrahard metal adds to the quality of a weapon or suit of armor. Morningstar: A morningstar is a spiked metal ball, affixed to the top of a long handle. This penalty stacks with those that may apply for fighting with your off hand and for fighting with two weapons. The character can also choose to use a double weapon two-handed, attacking with only one end of it. Loading a hand crossbow is a move action that provokes attacks of opportunity. Javelin: A javelin is a thin throwing spear. This costs 25,250 gp: normal chain shirt costs 100 gp, masterwork costs another 150 gp, and a +5 armor costs 25,000 gp. You can't be tripped during your own trip attempt when using a bolas. See "shield, heavy" on Table: Weapons for the damage dealt by a shield bash. A Medium character can use a dwarven waraxe two-handed as a martial weapon, or a Large creature can use it one-handed in the same way. The masterwork quality adds 300 gp to the cost of a normal weapon (or 6 gp to the cost of a single unit of ammunition). Splint Mail: Splint mail is made up of metal strips, like banded mail. You can't add the masterwork quality to armor or a shield after it is created; it must be crafted as a masterwork item. Saddle, Military: This saddle braces the rider, providing a +2 circumstance bonus on Ride checks related to staying in the saddle. Halberd: A halberd is similar to a 5-foot-long spear, but it also has a small, axe-like head mounted near the tip. ×2: The weapon deals double damage on a critical hit. As a means of comparison, some trade goods are detailed on Table: Trade Goods. The stick is consumed after 1 round, and the smoke dissipates naturally after 1 minute. This decrease does not apply to proficiency in wearing the armor. Shuriken: A shuriken is a small piece of metal with sharpened edges, designed for throwing. Hammer: If a hammer is used in combat, treat it as a one-handed improvised weapon that deals bludgeoning damage equal to that of a spiked gauntlet of its size. A hooded lantern does not increase the light level in normal light or bright light. If you are tripped during your own trip attempt, you can drop the weapon to avoid being tripped. Kama: Similar to a sickle, a kama is a short, curved blade attached to a simple handle. Spell Component Pouch: A spellcaster with a spell component pouch is assumed to have all the material components and focuses needed for spellcasting, except for those components that have a specific cost, divine focuses, and focuses that wouldn't fit in a pouch. Each religion has its own holy symbol. Most manacles have locks; add the cost of the lock you want to the cost of the manacles. That edge is treated as a solid wall for attacks targeting you only. After the net is unfolded, you take a –4 penalty on attack rolls with it. However when we asked what a fair price was for each slot he didn't have any ideas so what do you guys think? wood armor pathfinder. Even a metropolis isn't guaranteed to have a local spellcaster able to cast 9th-level spells. For purposes of Weapon Proficiency and similar feats, a composite longbow is treated as if it were a longbow. On the round following a direct hit, the target takes an additional 1d6 points of damage. Now let's say I want a masterwork cold-iron kama. G… You can't add the masterwork quality to a weapon after it is created; it must be crafted as a masterwork weapon (see the Craft skill). A tanglefoot bag does not function underwater. Some creatures have damage reduction making them resistant to all but a special type of damage, such as that dealt by evil-aligned weapons or bludgeoning weapons. Your question doesn't make a lot of sense. The goo becomes brittle and fragile after 2d4 rounds, cracking apart and losing its effectiveness. Breastplate: Covering only the torso, a breastplate is made up of a single piece of sculpted metal. For this reason you don't really gain anything by re-crafting an already existing weapon. Not what I would call cheap. Sunrod: This 1-foot-long, gold-tipped, iron rod glows brightly when struck as a standard action. Cart: This two-wheeled vehicle can be drawn by a single horse (or other beast of burden). Not too long ago, Pathfinder Society released an update to the organized play campaign’s animal companion and familiar guidance and rules.That has recently made it onto the FAQ page. Oil: A pint of oil burns for 6 hours in a lantern or lamp. Can purchase or craft masterwork versions of armor upgrades only one end of masterwork. A halfling sling staff can be burst with a DC 25 Strength check ( a full-round action provokes! Sword two-handed as a solid wall for attacks targeting you only entangled creature can with... 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