(45 second cooldown) Poison description: Inflicts Minor Maim to your target and grants you Minor Brutality, reducing their Damage by 15% and increasing your Weapon Damage by 5% for [D] seconds. Using those numbers I'd suggest going with the more weapon damage. Daggerfall Covenant is a Faction in Elder Scrolls Online. ESO PvE DPS Penetration Optimization . Well just to clear things up. Written By Hack The Minotaur. Emetic Russula. If you notice any issues, typos or errors anywhere, or if you have any suggestions, don’t hesitate to use the contact form and reach out! So if you are new to eso or you do not have access to any of the best in slot sets, then this is the set you want to go to. For example, how much +1000 more stamina affect it? Reply I am currently at 490 GS, so trying to perfect my current build that is based on Unstoppable force. I have read that the max armor is 567. Finally, Iceheart is just a nice defensive option for this build if you want to be able to solo world bosses and dungeons. < > Showing 1-3 of 3 comments . high penetration would deal more damage to highly armored opponents, more comparable to them wearing medium armor. Thus the aforementioned Templar would often use light armor, while an archer would go with medium. Hard Caps existed before Update 6, along side Soft Caps, but have been mostly removed from ESO. Usually both versions work very well for each class with the biggest differences being Skills used and Damage type. ESO-Sets, ESO-Skillbook and ESO-Housing are becoming ESO-Hub. Dot Poison, Increase enemy’s Stamina cost by 10%. Bottom line, it’s best to look at attributes as “support” stats for your equipment which allow you overcome your armor’s lack of particular stat and compliment your character build to enable more diversity. Tumble is important because in Update 7 no Stamina Regeneration while blocking, this passive help a little. Well the shown damage stops at the 100s, but then it gos to thousands. It also comes with a great one piece bonus for our build. Both offer their value so difficult to ask you guys what's better as it always depends on the build anway. Since we cant activate a major resistance buff inside of werewolf form, using Chudan allows us to cap our resists by giving us ... Really good set for werewolves due to the amazing stat spread it offers. Descriptions aren't always overly clear and sometimes it is difficult to calculate what increasing one stat will actually do for your character and your skills. As an ESO tank you have to choose weapon and jewelry enchantments correctly. Thanks, Will. Oh, that I didn't know. Weapons that use Magicka (Destruction Staff Staff, Restoration Staff) use Max Magicka and Spell Damage.Weapons which use Stamina (O… Requimatic. If you have at least 5 medium armor pieces equipped, you also gain a 15% bonus to your weapon damage and the ability to cast Evasion, an ability that reduces incoming area damage by 25%. Morag Tong Descriptions aren't always overly clear and sometimes it is difficult to calculate what increasing one stat will actually do for your character and your skills. An important thing to keep in mind is that you can’t just dump all of your attributes into one thing without setting off “overcharge”: a system of diminishing returns. If you have 18,000 Armor then you’ll have roughly 27% reduction to incoming damage. This means that all mobs will have CP 160 equivalent strength in damage and resistance. A weapon with a Glyph of Decrease Health enchantment, made with a subtractive potency rune and Okoma, will deal Oblivion Damage. In The Elder Scrolls Online the damage of your abilities is scaled with the resource type required to cast specific spells or attacks. It’s also important to consider what kind of armor you’ll be using. If your penetration is too low, you’ll be dealing less damage than your teammates. Staffs are good to recover mana with strong attacks, so use them if your character use more mana. Weapons in Elder Scrolls Online (ESO) can be crafted, drop from bosses, be found in chests, acquired from vendors or Guild Merchants, be acquired from PvP Reward Bags or PvP vendors or be awarded in Undaunted Pledge Chests. For example: 500 dmg sword upgrades to 139: 1390 damage, give or take Youd do more damage at them already, so 400 weapon damage would just increase that. The base value of this Modifier is 150%. Weapons in Elder Scrolls Online (ESO) can be crafted, drop from bosses, be found in chests, acquired from vendors or Guild Merchants, be acquired from PvP Reward Bags or PvP vendors or be awarded in Undaunted Pledge Chests. So the cap is 50% reduction in damage and this is set at around 33,000 Armor / Spell Resistance. In the end the damage increase from base attributes isn’t overly potent, so you probably won’t go wrong either way; you can also always respec both your attribute and skill points, although it is fairly costly. Argonian - These guys have bonuses to healing, restoration and potions, which obviously makes them the ideal healing class, corresponding primarily with the extremely versatile Templar class. You will find red Champion Points for 810, 510 and 300 Champion Point Setups. Name Effect; Affliction: 2 items: Adds 129 Weapon Damage 3 items: Adds 1096 Maximum Stamina 4 items: Adds 129 Stamina Recovery 5 items: When you deal damage, you deal 2278 Disease Damage … This is a list of the various Runestones that can be found in the game. You leveled a few times your weapon damage starts to go down since you're outleveling your current gear. This calculator will help you find the optimal leveling path to your 810 Champion Points goal. Sorcerer Healer PvE Build ESO – Elemental Restoration ... bi-stat food, passive max magicka-giving skills such as Meteor and Bound Aegis), use a weapon damage enchant, and use a nirnhoned staff on the bar you are HAing on. While a mage would naturally want to increase his magicka pool as much as possible, it’s not always the most optimal way to build a character. Armor cap is around 33k but players can stack beyond that. Edit: Also, because my fake tooltip numbers are a little off, lets just calculate your base weapon damage. Hard Caps are simply caps on specific stats. Do keep in mind that CP setups are extremely personal (I can’t stress this enough), and what two different people like can vary greatly from each other. ESO Damage Dealing Basics. high penetration would deal more damage to highly armored opponents, more comparable to them wearing medium armor. The 400 weapon damage + 6487 penetration would be best against lowly armored targets. An important thing to keep in mind is that you can’t just dump all of your attributes into one thing without setting off “overcharge”: a system of diminishing returns. There are three kinds of Runestones: Potency Runes, Essence Runes, and Aspect Runes.The type of runestone can be readily determined by its shape and color. This guide for the Elder Scrolls Online covers how to place CP, which champion points are best and why they are so good. Making sure your character has the proper amount of penetration is crucial to make sure you’re pumping out the maximum amount of damage you can be by bypassing your enemies’ defense (aka resistance). Zenimax Online Studios (ZOS) has currently initiated a hold on increasing the Champion Points Soft Cap due to power creep, that means the 810 Champion Points will stay for a while. If you want to learn more about the different racial passives that each race offers, check out my Race Guide which explains everything in detail. Morag Tong How to make name, effects and runes for ESO. If you have Stamina issues, you can use an Absorb Stamina enchant, same with Magicka. Feel free to get in touch through our contact form if you want your stream or link featured here! An example of a well-rounded build would be a melee DPS Templar with the Aedric Spear class skill line as the main damage source and Light armor for additional magicka bonuses. 11% bonus damage is likely to have a much smaller effect than one might think. Placing tons of attribute points into both stamina and magicka (plus some in health as well) may not be the most optimal idea. Most damage that you receive in trials is direct damage, keep that in mind. Before you do anything else you need to choose is your DPS going to come from Magicka or Stamina based Skills. You should either try to plan your build beforehand with all class and weapon skill trees and especially armor type, or simply find a recommended build from some other more knowledgeable players if you’re afraid of messing up. The magnitude of spell damage effects is given by: Dot Poison, Increase enemy’s Magicka cost by 10%. There is no magic formula for spending attributes so if in doubt mix between health and magicka or health and stamina equally. It gives the player around 300 weapon damage which can be increased by modifiers and the two, three and four piece bonus are also really good. 3.4 Weapon Trait: Nirnhoned, Precise and Sharpened ESO-Sets, ESO-Skillbook and ESO-Housing are becoming ESO-Hub. Hard Caps existed before Update 6, along side Soft Caps, but have been mostly removed from ESO. Also, when smithing and enchanting my deadric weapons, would it best best to smith to legendary befor or after enachanting? In addition to health damage, the opponent's fatigue is damaged by the amount: Fatigue_Damage = 1 + 0.5 * Health_Damage Spell Damage . Assuming Spell Resistance is the same, it starts soft capping at the same point (1870). For information on weapons included in sets, weapon sets, and such, please see the Sets page. I can't find anything on the weapon damage tho. That is 10% for critical. The amount of damage that you deal with Light Attacks is determined by your Max Magicka or Max Stamina and also by your Spell Damage or Weapon Damage. Armor and Spell Resistance still has a Hard Cap of 50% mitigation. This guide covers how to optimize your penetration as a damage dealer in PvE in The Elder Scrolls Online. ESO Damage Dealing Basics. Weapon or Spell Damage, Heath, Stamina, Magicka, and other stats no longer have any soft or hard caps, so you can dump as many points into them as you like. So 1095.5 is half. 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